

It’s an updated/remastered version of the well-known HardQore2 mod and turns Doom3 into a side-scroller. The Doom 3: Hard Corps mod, which supports dhewm3 exclusively, has been released. To make sure it doesn’t get lost again (and for offline viewing), the whole page source is available on Github. This mirror is ( as good as) complete, even including downloads! It was reconstructed from and private backups that several people luckily made while the original page was still up. It’s still a very valuable resource for modding Doom3/Quake4/idTech4. Some things of interest (that I should’ve written about much earlier) happened since the 1.5.1 release:ĭ now hosts a mirror of the (defunct) : See the How to Install section for more information. Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3 - see the Mods page for more information. It’s known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL.Ĭompared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support. Later packs override earlier packs if they have the same content.Dhewm3 is a source port of the original Doom3 ( not Doom3 BFG, for that you may want to try RBDoom3BFG). Third-party mods are likewise to be installed as additional folders within the game's main directory. The original campaign is stored in the base folder, while Resurrection of Evil is stored in the d3xp folder. zip) themselves stored in subdirectories of the game's installation folder. Doom 3 uses a Quake-style resource set up, with the game data being stored in zip files (with the.
